David A.

Game Developer

David is a skilled developer with over ten years of experience, specializing in Game Development. As a team lead, he oversees team members' work and performance and plans workflow architecture and design.

David has been involved in software planning, programming, animation, creating optimized game assets, and integrating services throughout his career.

Main expertise

  • Blender
    Blender 10 years
  • C#
    C# 10 years
  • Substance Painter
    Substance Painter 8 years

Other skills

  • JavaScript
    JavaScript 4 years
  • After Effects
    After Effects 2 years
David

David A.

Bosnia and Herzegovina

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Selected experience

Employment

  • Lead Game Developer

    Cornet Mostar - 6 years

    • Planned the workflow architecture and design.
    • Programmed cross-platform games in Unity 3D (C#) and PlayCanvas (JavaScript).
    • Created procedural shaders in Substance Designer.
    • Conducted 3D modeling and texturing using Blender, Substance Painter, and ZBrush.
    • Designed UI and motion graphics.
    • Produced 3D and 2D animations.

    Technologies:

    • Technologies:
    • Substance Painter Substance Painter
  • Lead Game Developer

    Parente Studio - 1 year

    • Reviewed code written by team members and optimized game code for performance and efficiency.
    • Engaged in research to identify emerging technologies, tools, and techniques that enhanced game development processes and gameplay experiences.
  • Lead Game Developer

    GMWD - 1 year

    • Worked with a small core team on mobile game development.
    • Engaged in software planning, programming, animation, and the creation of optimized game assets.
    • Integrated services into the game development process.

    Technologies:

    • Technologies:
    • Substance Painter Substance Painter
  • Unity 3D (internship)

    Intera d.o.o - 11 months

    • Worked as a 3D artist and Unity3D developer;

    • Collaborated with the team to create and implement 3D assets and environments;

    • Developed gameplay features and mechanics using Unity3D;

    • Ensured the seamless integration of 3D assets and animations into the game engine;

    • Contributed to the overall visual and technical quality of the mobile games;

  • 3D Artist

    Monsterbox - 1 year

    • Created animations and graphics for various aspects of the project;

    • Worked in various positions within the field of computer graphics to breathe life into the movie "The Children of the Woods";

Education

  • BSc.Information Technologies

    University "Džemal Bijedić" · 2014 - 2019

Portfolio

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