Zain K.

Game Developer

Zain is a talented Game developer with 8+ years of experience in game development, specifically in competitive programming and commercial and freelance experience.

Game development is Zain's true passion. While working at X on Board, he gained experience in Game Dev team-leading, dealing with 3d modelers and engineers. He also worked on another engagement for the same studio as a project manager on a huge upcoming game.

He has worked as a backend developer and gained quite valuable skills. Moreover, he possesses good communication and leadership skills.

He is also a member of the Investment and Finance Club, where he participates in annual meetings, workshops, and special events.

Main expertise

  • Unreal Engine
    Unreal Engine 6 years
  • C++
    C++ 8 years
  • Unity
    Unity 4 years

Other skills

  • Java
    Java 3 years
  • Python
    Python 3 years
  • Blender
    Blender 2 years
Zain

Zain K.

United Arab Emirates

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Selected experience

Employment

  • Lead game developer & designer

    MasterMind - 5 months

    • Directed the design and development of a story-driven RPG set in the 13th-century Middle East, focusing on historical accuracy and cultural immersion.

    • Led team of 2 developers and 3 artist throughout the process of Alpha.

    • Implemented innovative monetization strategies, including DLCs, extra content packs, and limited edition collectibles.

    • Created compelling narrative arcs and character development, bringing the epic journey of Baybars I to life.

    • Successfully launched a promotional campaign, achieving 1 million views and over 30,000 followers across social media platforms.

    Technologies:

    • Technologies:
    • Unity Unity
    • Product Designer
  • C++ Developer

    Swave - 4 months

    • Developed a 3D pipeline in C++ to integrate with Unity for a leading holographic display manufacturer.

    • Created Percentage Return to Player systems to ensure player rentention.

    • Collaborated with a team of three and the algorithm team to advance holographic display technology

    • Created and presented a cutting-edge holographic display demo at CES, showcasing the technology's capabilities.

    Technologies:

    • Technologies:
    • C++ C++
    • Unity Unity
  • Lead Game Developer

    Proxify client (NDA) - 1 year 1 month

    • Introduced game development to the talent pool

    • Created and hosted interactive workshops and webinars, explaining key concepts and providing hands-on experience in game development with UE4 and C++;

    • Conducted 30 technical interviews for game developers, Unity developers, and Unreal;

    • Engine jobs over 3 months Devised a one-stage technical interview, utilizing Unity 3D, UE4, and C++ tasks, to pinpoint top game development talent;

    • Shared my experience with the company’s six client managers which helped them land game studio’s clients.

    Technologies:

    • Technologies:
    • C++ C++
    • Unity Unity
    • Unreal Engine Unreal Engine
    • 3D
  • Senior Game Developer

    Feral Flame Studios AB (prev. Nirah Studios AB, Stockholm Sweden) - 2 years 1 month

    • Led, managed and technically trained Three people programming team over 16 months Fostered skill acquisition through review sessions and collaborative mini-projects, enhancing team productivity and integration;

    • Created AI system from scratch that handles packs, needs system, aggressiveness and moving throughout various terrains over 6 months, using Behavior trees and Environment queries;

    • Built an inventory system from scratch that allows picking, dropping, using and changing position in back bag over 3 months of time, using C++ and UI widgets;

    • Created custom movement mechanic that allowed for traversing through any terrain filled level with climbing and wall jumping over 5 months, using C++;

    • Setup 5 processes in collaboration with other 3 teams, internal and external, of 3 people each Cross-managed these teams while aligning with overarching business objectives;

    • Operated within an average quarterly budget of $250,000, prioritizing resource allocation to maximize ROI;

    • Helped the company close an investment round of 600k+$ during my first quarter with the company. Spearheaded the creation of a robust game prototype using UE4 and C++, showcasing team skills and project potential, and led technical investor talks, securing $600K+ in Q1 funding.

    Technologies:

    • Technologies:
    • UI
    • C++ C++
    • Team Leading
  • Senior Game Developer

    Hyphonics Inc. - 10 months

    • Created, debugged, maintained, and optimized the game’s engine, editor, and related development tools
    • Provided technical solutions, introduced innovations, and improved implementation quality, performance, and toolchain usability
    • Enhanced existing game features based on design team requests
    • Maintained and updated the engine and tools in line with changes in the development pipeline, such as new SDKs or middleware versions
  • Team Lead

    Quill-tech Group - 10 months

    • Organized team meetings and coordinated with various office departments to facilitate effective communication
    • Mentored and motivated team members to pursue continued education and career development by offering free classes and programs
    • Assisted with budget development and prepared monthly departmental reports
    • Generated new business through re-engaging past leads, networking, and delivering excellent customer service
  • Game Developer

    Quill-tech Group - 10 months

    • Designed and developed 3 Mobile Games for 3 clients, with average budget $2000;

    • Managed problem solving and communication with 4 engineers in a studio with 2 live games;

    • Designed and implemented 300 UI elements for games to match with the Game;

    • Design Document provided Met with 3 clients weekly and handled feasibility discussions and negotiations.

    Technologies:

    • Technologies:
    • Unity Unity
  • Lead Game Developer

    X on Board - 1 year 8 months

    • Handled the creation of a game the firm required and managed the designer's work;
    • Created the mechanics from physics and math to programming and algorithms from scratch.
  • Back-end Developer

    Joybox - 8 months

    • Integrated front-end elements created by front-end developers into PHP-based enterprise web applications
    • Developed web applications using PHP to support enterprise portal functionality
    • Collaborated closely with Project Managers and Team Leads to implement change request functions
  • Game Developer

    X on Board - 1 year 4 months

    • Wrote code for two games more than one year, using unity 3D;

    • Implemented graphics, sounds, interfaces, Level Spawning, etc;

    • Regularly researched demographics and statistics relating to the game to determine type of game play to use;

    • Created the Demo which was showcased to 5 investors and landed the company funding of $11000;

    • Oversaw the testing of the game over 2 months to determine whether it is up to standards;

    • Acquired funding for 2 games created for the company from the Fredrick Newman foundation in German.

    Technologies:

    • Technologies:
    • Unity Unity
  • Business Analyst

    Olex Group - 6 months

    • Managed departmental metrics and provided data-driven improvement suggestions for related processes
    • Assisted staff with market research, proposal preparation, pricing, PowerPoint presentation development, and other assigned tasks
    • Developed tools for the Business Development team to enhance efficiency and automate recurring tasks

Education

  • BSc.Computer Science

    American University of Beirut · 2019 - 2023

Portfolio

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