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Zain K.
Game Developer
Zain is a talented Game developer with 8+ years of experience in game development, specifically in competitive programming and commercial and freelance experience.
Game development is Zain's true passion. While working at X on Board, he gained experience in Game Dev team-leading, dealing with 3d modelers and engineers. He also worked on another engagement for the same studio as a project manager on a huge upcoming game.
He has worked as a backend developer and gained quite valuable skills. Moreover, he possesses good communication and leadership skills.
He is also a member of the Investment and Finance Club, where he participates in annual meetings, workshops, and special events.
Main expertise
- Unreal Engine 6 years
- C++ 8 years

- Unity 4 years
Other skills
- Java 3 years
- Python 3 years

- Blender 2 years

Selected experience
Employment
Lead game developer & designer
MasterMind - 5 months
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Directed the design and development of a story-driven RPG set in the 13th-century Middle East, focusing on historical accuracy and cultural immersion.
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Led team of 2 developers and 3 artist throughout the process of Alpha.
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Implemented innovative monetization strategies, including DLCs, extra content packs, and limited edition collectibles.
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Created compelling narrative arcs and character development, bringing the epic journey of Baybars I to life.
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Successfully launched a promotional campaign, achieving 1 million views and over 30,000 followers across social media platforms.
Technologies:
- Technologies:
Unity
- Product Designer
-
C++ Developer
Swave - 4 months
-
Developed a 3D pipeline in C++ to integrate with Unity for a leading holographic display manufacturer.
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Created Percentage Return to Player systems to ensure player rentention.
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Collaborated with a team of three and the algorithm team to advance holographic display technology
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Created and presented a cutting-edge holographic display demo at CES, showcasing the technology's capabilities.
Technologies:
- Technologies:
C++
Unity
-
Lead Game Developer
Proxify client (NDA) - 1 year 1 month
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Introduced game development to the talent pool
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Created and hosted interactive workshops and webinars, explaining key concepts and providing hands-on experience in game development with UE4 and C++;
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Conducted 30 technical interviews for game developers, Unity developers, and Unreal;
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Engine jobs over 3 months Devised a one-stage technical interview, utilizing Unity 3D, UE4, and C++ tasks, to pinpoint top game development talent;
-
Shared my experience with the company’s six client managers which helped them land game studio’s clients.
Technologies:
- Technologies:
C++
Unity
Unreal Engine
- 3D
-
Senior Game Developer
Feral Flame Studios AB (prev. Nirah Studios AB, Stockholm Sweden) - 2 years 1 month
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Led, managed and technically trained Three people programming team over 16 months Fostered skill acquisition through review sessions and collaborative mini-projects, enhancing team productivity and integration;
-
Created AI system from scratch that handles packs, needs system, aggressiveness and moving throughout various terrains over 6 months, using Behavior trees and Environment queries;
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Built an inventory system from scratch that allows picking, dropping, using and changing position in back bag over 3 months of time, using C++ and UI widgets;
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Created custom movement mechanic that allowed for traversing through any terrain filled level with climbing and wall jumping over 5 months, using C++;
-
Setup 5 processes in collaboration with other 3 teams, internal and external, of 3 people each Cross-managed these teams while aligning with overarching business objectives;
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Operated within an average quarterly budget of $250,000, prioritizing resource allocation to maximize ROI;
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Helped the company close an investment round of 600k+$ during my first quarter with the company. Spearheaded the creation of a robust game prototype using UE4 and C++, showcasing team skills and project potential, and led technical investor talks, securing $600K+ in Q1 funding.
Technologies:
- Technologies:
- UI
C++
- Team Leading
-
Senior Game Developer
Hyphonics Inc. - 10 months
- Created, debugged, maintained, and optimized the game’s engine, editor, and related development tools
- Provided technical solutions, introduced innovations, and improved implementation quality, performance, and toolchain usability
- Enhanced existing game features based on design team requests
- Maintained and updated the engine and tools in line with changes in the development pipeline, such as new SDKs or middleware versions
Team Lead
Quill-tech Group - 10 months
- Organized team meetings and coordinated with various office departments to facilitate effective communication
- Mentored and motivated team members to pursue continued education and career development by offering free classes and programs
- Assisted with budget development and prepared monthly departmental reports
- Generated new business through re-engaging past leads, networking, and delivering excellent customer service
Game Developer
Quill-tech Group - 10 months
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Designed and developed 3 Mobile Games for 3 clients, with average budget $2000;
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Managed problem solving and communication with 4 engineers in a studio with 2 live games;
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Designed and implemented 300 UI elements for games to match with the Game;
-
Design Document provided Met with 3 clients weekly and handled feasibility discussions and negotiations.
Technologies:
- Technologies:
Unity
-
Lead Game Developer
X on Board - 1 year 8 months
- Handled the creation of a game the firm required and managed the designer's work;
- Created the mechanics from physics and math to programming and algorithms from scratch.
Back-end Developer
Joybox - 8 months
- Integrated front-end elements created by front-end developers into PHP-based enterprise web applications
- Developed web applications using PHP to support enterprise portal functionality
- Collaborated closely with Project Managers and Team Leads to implement change request functions
Game Developer
X on Board - 1 year 4 months
-
Wrote code for two games more than one year, using unity 3D;
-
Implemented graphics, sounds, interfaces, Level Spawning, etc;
-
Regularly researched demographics and statistics relating to the game to determine type of game play to use;
-
Created the Demo which was showcased to 5 investors and landed the company funding of $11000;
-
Oversaw the testing of the game over 2 months to determine whether it is up to standards;
-
Acquired funding for 2 games created for the company from the Fredrick Newman foundation in German.
Technologies:
- Technologies:
Unity
-
Business Analyst
Olex Group - 6 months
- Managed departmental metrics and provided data-driven improvement suggestions for related processes
- Assisted staff with market research, proposal preparation, pricing, PowerPoint presentation development, and other assigned tasks
- Developed tools for the Business Development team to enhance efficiency and automate recurring tasks
Education
BSc.Computer Science
American University of Beirut · 2019 - 2023
Portfolio
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