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Piotr S.
Game Developer
Piotr is a Senior Unity Developer and XR Creator with over seven years of experience designing and delivering immersive applications, games, and AR/VR experiences for international brands.
He specializes in Unity, AR Foundation, Social AR, WebAR, shader development, and performance optimization across mobile, headset, and web platforms.
He has executed commercial AR and XR projects for clients including Adidas, Coca-Cola, Netflix, and Puma, and contributed to WebAR initiatives across Los Angeles, Seoul, and Europe. His work spans Meta Quest applications, branded social AR campaigns, award-winning visual effects, and large-scale VR simulators.
Combining creativity with technical expertise, Piotr collaborates closely with art and product teams to deliver polished, high-performance XR experiences.
Main expertise
- Unity 7 years
- C# 7 years
- 3D 7 years
Other skills
- Three.js 2 years
- Babylon.js 2 years

- Node.js 2 years
Selected experience
Employment
Senior Unity Developer
Ignibit - 9 months
Ignibit is a VR/AR software company building training simulators and immersive enterprise solutions.
- Enhanced a VR truck-driving simulator by extending vehicle physics and implementing mechanical failures.
- Created and updated training scenarios and upgraded traffic systems with new vehicle types and behaviors.
- Refactored and fixed third-party plugin code, improving the reliability of traffic and lighting modules.
- Added support for new physical input hardware, including manual gearbox controls.
Technologies:
- Technologies:
C#
.NET
Unity
Git
- 3D
Virtual Reality (VR)
- 2D
XR Developer
WE-AR - 1 year 2 months
WE-AR is a Korean XR studio producing branded AR content, AR mirrors, and Meta Quest apps.
- Delivered branded AR effects for major Korean and international clients using Meta Spark and TikTok Effect House.
- Developed Unity-based AR mirrors with OpenCV and AI-enhanced facial-expression detection.
- Built reusable templates and internal WebAR modules to streamline production.
- Led development across multiple AR projects and collaborated with art teams.
Technologies:
- Technologies:
JavaScript
TypeScript
Node.js
C#
.NET
OpenCV
Unity
Git
- HTML / CSS
- 3D
Virtual Reality (VR)
Augmented Reality (AR)
- 2D
WebAR Engineer
Geenee - 11 months
Geenee is a Los Angeles–based WebAR platform enabling browser-based interactive experiences.
- Developed WebAR experiences and interactive game templates.
- Contributed to R&D initiatives and tested new WebAR Builder features.
- Optimized in-browser AR performance and implemented reusable components.
Technologies:
- Technologies:
JavaScript
TypeScript
- HTML / CSS
- 3D
Three.js
Augmented Reality (AR)
- 2D
Social AR Creator
Lens That - 4 months
Lens That is an AR creative agency producing branded AR effects for global brands.
- Developed approximately 20 branded AR effects for Adidas, Coca-Cola, Netflix, JBL, and Puma.
- Debugged and enhanced inherited AR projects across Instagram and Facebook platforms.
- Delivered visual effects optimized for Meta Spark.
Technologies:
- Technologies:
JavaScript
- HTML / CSS
- 3D
Three.js
Augmented Reality (AR)
- 2D
Education
BSc.Computer Science - Intelligent Interactive Systems
Gdańsk University of Technology · 2013 - 2017
Portfolio
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