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Paul D.
Game Developer
Paul is a Unity Game Developer with six years of commercial experience, specializing in C# and mobile game development. He has built and optimized games for Android, iOS, and console platforms, ensuring smooth performance and engaging user experiences.
Paul contributed to games by developing helper tools, creating diverse missions, implementing a cut-scene system using Cinemachine, and adding new game modes, features, and vehicles through regular updates. He also profiled and optimized game performance, applied hotfixes, and conducted A/B testing via Google Play Console to enhance player engagement.
In addition, Paul integrated Firebase analytics to track user behavior, enabling data-driven improvements and feature optimization. His combination of technical expertise, optimization skills, and focus on user experience makes him a valuable contributor to any game development project.
Main expertise
- Unity 6 years
- C# 6 years
- Mobile 6 years
Other skills
Selected experience
Employment
Unity Developer
EVL PPY - 5 years 5 months
Police Sim 2022 Car Games
- Developed helper tools and an expandable cut-scene system with Cinemachine.
- Expanded gameplay with new missions, profiled and optimized the game, and implemented hotfixes and updates.
Taxi Sim 2022 Evolution
- Delivered major updates with new game modes, features, and cars.
- Integrated Firebase events and conducted A/B tests on Google Play Console.
Unity Game Developer
Personal Projects - 7 years 10 months
Kart Game (WIP)
- Developed a kart racing game with ghost replay and competitive lap times using Firebase.
Transforming Life
- Created a puzzle game for a game jam, implementing strategic light placement mechanics to grow climbable vegetation.
Evolution of Agents in Artificial Environment
- Implemented a simulation in Unity using SmartObject theory, Utility AI, multithreading, and procedural generation.
Unity Developer
TractorSetGo - 2 years 5 months
- Designed and implemented game mechanics, UI/UX, and AI systems, ensuring a polished and engaging user experience.
- Coordinated with artists to integrate assets into game projects, ensuring the final product met high-quality standards.
- Developed and maintained C# codebases using industry-standard software engineering practices, including version control and code review.
- Created game prototypes and MVPs across various genres.
Education
BSc.Mathematics and Computer Science
Babeş-Bolyai University · 2016 - 2019
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