Loris D.

Game Developer

Loris is a Game Developer with nine years of professional experience, specializing in Unreal Engine 5 and C++.

He successfully created Virtuo from scratch and led it through deployment, continuously maintaining and improving the game by resolving issues and implementing user feedback. His hands-on approach ensured long-term stability, performance, and player satisfaction.

By combining strong technical expertise with a deep commitment to user experience, Loris consistently delivers polished, reliable gameplay systems and brings lasting value to any game development team.

Main expertise

  • Unreal Engine
    Unreal Engine 9 years
  • Git
    Git 9 years
  • C++
    C++ 9 years

Other skills

  • SQLite
    SQLite 4 years
  • Python
    Python 2 years
  • Houdini
    Houdini 2 years
Loris

Loris D.

Italy

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Selected experience

Employment

  • Lead Programmer

    Survival Player - 1 year 3 months

    Spartacus Blood Arena is an online multiplayer arena game developed for Steam, designed to deliver fast-paced, competitive gameplay in an immersive gladiatorial setting. The project focuses on robust multiplayer architecture, engaging combat mechanics, and optimized performance to ensure a seamless experience for players across various systems.

    • Led the development of the game’s core systems and overall architecture to support competitive online multiplayer.
    • Defined and implemented gameplay frameworks, ensuring scalability, balance, and real-time synchronization.
    • Oversaw the programming team and coordinated with designers and artists to align technical execution with the creative vision.
    • Delivered key features, including in-world UI, matchmaking systems, and performance optimization tools.
    • Conducted thorough code reviews to maintain high-quality standards across the development pipeline.

    Technologies:

    • Technologies:
    • C++ C++
    • Unreal Engine Unreal Engine
  • Unreal Engine 5 Developer

    Antemotion - 5 years 6 months

    Developed advanced simulation and procedural generation tools for ADAS (Advanced Driver Assistance Systems) and Autonomous Vehicle (AV) research using Unreal Engine 5 (UE5) and Houdini. The project focused on building scalable, high-fidelity environments and frameworks to support autonomous vehicle testing, validation, and performance benchmarking in realistic driving conditions.

    • Built Midgard, a modular framework for autonomous vehicle simulation, testing, and validation.
    • Developed Procedural Worlds, a system that generated complex 3D driving environments directly from OpenDRIVE data.
    • Designed and implemented scalable editor utilities to streamline development workflows and accelerate testing pipelines.
    • Collaborated closely with simulation engineers to ensure high fidelity, real-time performance, and alignment with research goals.
    • Optimized procedural content generation and scene rendering to enhance simulation accuracy and runtime efficiency.
    • Leveraged UE5 and Houdini to integrate procedural logic and visual realism, supporting large-scale automated testing scenarios.

    Technologies:

    • Technologies:
    • Jenkins Jenkins
    • Python Python
    • C++ C++
    • gRPC gRPC
    • Unreal Engine Unreal Engine
    • Houdini Houdini
  • Unreal Engine 4 Developer

    Tesy Software - 3 years 10 months

    Virtuo is a highly interactive VR interior design application that enables users to create, edit, and navigate virtual house spaces. The service enabled users to preview and experience their future living spaces in a realistic 3D environment before purchasing furniture, delivering a dynamic and immersive design experience that combines interactivity with practical utility.

    • Designed and implemented a virtual builder for creating, editing, and navigating customizable house spaces.
    • Developed interactive VR features that allowed users to visualize and modify interiors in real time.
    • Integrated realistic rendering and spatial interactions to enhance user immersion and engagement.
    • Collaborated with design and product teams to align VR experiences with user-centric goals.
    • Ensured a smooth and intuitive user interface that balanced functionality with usability.
    • Delivered a dynamic, user-friendly VR application that provided both creative freedom and practical value.

    Technologies:

    • Technologies:
    • C++ C++
    • SQLite SQLite
    • Unreal Engine Unreal Engine

Education

  • Standalone courseComputer Game Development

    University of Verona · 2016 - 2017

  • MSc.Computer Science and Engineering

    University of Verona · 2013 - 2015

  • BSc.Computer Science

    University of Padova · 2010 - 2013

Portfolio

  • Virtuo - 1
  • Virtuo - 2
  • Virtuo - 3
  • Procedural Worlds - 1
  • Procedural Worlds - 2
  • Procedural Worlds - 3
  • Procedural Worlds - 4
  • Midgard - 1
  • Midgard - 2
  • Midgard - 3
  • Spartacus Blood Arena - 1
  • Spartacus Blood Arena - 2
  • Spartacus Blood Arena - 3
  • Spartacus Blood Arena - 4

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  • Understand your development needs
  • Explain our process to match you with qualified, vetted developers from our network
  • You are presented the right candidates 2 days in average after we talk

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