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Loris D.
Game Developer
Loris is a Game Developer with nine years of professional experience, specializing in Unreal Engine 5 and C++.
He successfully created Virtuo from scratch and led it through deployment, continuously maintaining and improving the game by resolving issues and implementing user feedback. His hands-on approach ensured long-term stability, performance, and player satisfaction.
By combining strong technical expertise with a deep commitment to user experience, Loris consistently delivers polished, reliable gameplay systems and brings lasting value to any game development team.
Main expertise
- Unreal Engine 9 years
- Git 9 years

- C++ 9 years

Other skills
- SQLite 4 years
- Python 2 years

- Houdini 2 years

Selected experience
Employment
Lead Programmer
Survival Player - 1 year 3 months
Spartacus Blood Arena is an online multiplayer arena game developed for Steam, designed to deliver fast-paced, competitive gameplay in an immersive gladiatorial setting. The project focuses on robust multiplayer architecture, engaging combat mechanics, and optimized performance to ensure a seamless experience for players across various systems.
- Led the development of the game’s core systems and overall architecture to support competitive online multiplayer.
- Defined and implemented gameplay frameworks, ensuring scalability, balance, and real-time synchronization.
- Oversaw the programming team and coordinated with designers and artists to align technical execution with the creative vision.
- Delivered key features, including in-world UI, matchmaking systems, and performance optimization tools.
- Conducted thorough code reviews to maintain high-quality standards across the development pipeline.
Technologies:
- Technologies:
C++
Unreal Engine
Unreal Engine 5 Developer
Antemotion - 5 years 6 months
Developed advanced simulation and procedural generation tools for ADAS (Advanced Driver Assistance Systems) and Autonomous Vehicle (AV) research using Unreal Engine 5 (UE5) and Houdini. The project focused on building scalable, high-fidelity environments and frameworks to support autonomous vehicle testing, validation, and performance benchmarking in realistic driving conditions.
- Built Midgard, a modular framework for autonomous vehicle simulation, testing, and validation.
- Developed Procedural Worlds, a system that generated complex 3D driving environments directly from OpenDRIVE data.
- Designed and implemented scalable editor utilities to streamline development workflows and accelerate testing pipelines.
- Collaborated closely with simulation engineers to ensure high fidelity, real-time performance, and alignment with research goals.
- Optimized procedural content generation and scene rendering to enhance simulation accuracy and runtime efficiency.
- Leveraged UE5 and Houdini to integrate procedural logic and visual realism, supporting large-scale automated testing scenarios.
Technologies:
- Technologies:
Jenkins
Python
C++
gRPC
Unreal Engine
Houdini
Unreal Engine 4 Developer
Tesy Software - 3 years 10 months
Virtuo is a highly interactive VR interior design application that enables users to create, edit, and navigate virtual house spaces. The service enabled users to preview and experience their future living spaces in a realistic 3D environment before purchasing furniture, delivering a dynamic and immersive design experience that combines interactivity with practical utility.
- Designed and implemented a virtual builder for creating, editing, and navigating customizable house spaces.
- Developed interactive VR features that allowed users to visualize and modify interiors in real time.
- Integrated realistic rendering and spatial interactions to enhance user immersion and engagement.
- Collaborated with design and product teams to align VR experiences with user-centric goals.
- Ensured a smooth and intuitive user interface that balanced functionality with usability.
- Delivered a dynamic, user-friendly VR application that provided both creative freedom and practical value.
Technologies:
- Technologies:
C++
SQLite
Unreal Engine
Education
Standalone courseComputer Game Development
University of Verona · 2016 - 2017
MSc.Computer Science and Engineering
University of Verona · 2013 - 2015
BSc.Computer Science
University of Padova · 2010 - 2013
Portfolio
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