Andrea T.

Game Developer

Andrea began his career in the gaming industry as a co-founder and Lead Game Programmer of a startup, where he designed and implemented complex systems across gameplay, UI, multiplayer, backend, and cloud services.

In this role, he navigated technical uncertainty while also contributing to product strategy, marketing direction, and high-level decision-making, consistently overcoming complex engineering challenges.

He later transitioned into the AAA gaming industry, successfully adapting to large-scale projects within structured, enterprise-level environments. His background as a former client gives him a unique perspective on service delivery and stakeholder expectations, enabling him to align technical execution with business goals and consistently deliver high levels of client satisfaction.

Main expertise

  • Unreal Engine
    Unreal Engine 5 years
  • C++
    C++ 5 years

Other skills

  • Kubernetes
    Kubernetes 2 years
  • Docker
    Docker 2 years
  • PowerShell
    PowerShell 2 years
Andrea

Andrea T.

Italy

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Selected experience

Employment

  • C++/Unreal Engine Engineer

    Room 8 Group - 3 years

    • Entered the AAA industry without prior experience in large-scale studio processes, tools, or hierarchical structures, quickly adapted, and consistently achieved top client satisfaction.
    • Received two salary increases and a promotion during a period of widespread industry layoffs, supported by strong performance and client feedback, including direct praise: “Andrea is a model employee. If I had to give a rating, it would be 10/10.”
    • Started on a PC port of a Supermassive Games title as a regular team member and was promoted to Team Lead within two months.
    • Improved client satisfaction by restructuring the team’s workflow and focusing efforts on overall game quality.
    • Transferred to Supermassive Games’ flagship AAA project for PC, XSX, and PS5, collaborating with developers from leading studios such as Sony, Ubisoft, and Electronic Arts.
    • Contributed across multiple areas, including gameplay, studio and engine tools, the engine itself, sequencer, profiling, and optimization, while maintaining high client satisfaction.

    Technologies:

    • Technologies:
    • C++ C++
    • Unreal Engine Unreal Engine
  • Co-founder and Lead Programmer

    Overdroid - 2 years 7 months

    The goal of Overdroid was to provide a new degree of freedom to electronic entertainment products leveraging the blockchain techonology.

    Won a few startup competitions in Italy:

    • Best startup idea by the Incubator of the University of Florence (Italy); Acceleration Program organized by Federmanager Toscana;
    • Ranked second in the StartCup Toscana (2020);
    • Won the Cinecittà Game Hub competition (2021) with a prize of 60,000€.

    Achieved important milestones with the product:

    • October 2021: NFT public sale with a revenue of 250,000€;
    • November 2021: released the public Alpha of the video game with a world-wide launch.

    Responsibilities:

    • Oversaw nearly all technical aspects of the project, transforming the initial concept into a functional product.
    • Designed both the game architecture and the network architecture from the ground up. Implemented all gameplay systems for this simultaneous multiplayer turn-based game.
    • Researched, selected, and integrated the services, tools, and technologies required to bring the project to life in the shortest possible time.
    • Managed relationships with outsourcing partners for blockchain and web development, including writing detailed requirements, coordinating communication, and performing quality assurance.
    • Played a key role in all strategic, partnership and marketing decisions.

    Technologies:

    • Technologies:
    • Docker Docker
    • Kubernetes Kubernetes
    • C++ C++
    • Bash Bash
    • Google Cloud Google Cloud
    • Digital Ocean Digital Ocean
    • Linux Linux
    • Unreal Engine Unreal Engine
    • PowerShell PowerShell

Education

  • Standalone courseScientific High School

    Liceo Scientifico Giovan Battista Morgagni - PNI program · 2006 - 2011

Portfolio

  • Announced AAA game by Supermassive Games - 1
  • Porting of a released game to PC - Supermassive Games - 1
  • Hexodia (formerly Hexarchia) - 1

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