Alejandro C.

Game Engineer

Alejandro is a Game Engineer with eight years of experience, specializing in gameplay systems, networking, and tooling within Unreal Engine.

He combines deep technical expertise with a strong focus on team dynamics, empowering colleagues through practical, human-centered strategies to maintain productivity and collaboration throughout the development process.

Alejandro has contributed to high-profile projects such as Ghostrunner 2, recognized as one of the best action games of 2025 with a 9/10 IGN score, and Valor Mortis, one of the most anticipated games of 2026. In these projects, he delivered technical solutions and guidance, ensuring smooth development and high-quality gameplay experiences.

Main expertise

  • Unreal Engine
    Unreal Engine 7 years
  • C++
    C++ 7 years
  • Blueprint
    Blueprint 7 years

Other skills

  • BMC Helix ITSM
    BMC Helix ITSM 4 years
  • C#
    C# 3 years
  • Unity
    Unity 2 years
Alejandro

Alejandro C.

Spain

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Selected experience

Employment

  • Game Engineer

    One More Level - 4 years 1 month

    One More Level is a Polish AA game studio known for Ghostrunner and Ghostrunner 2, developing fast-paced action titles in Unreal Engine.

    • Contributed to the full development cycle of Ghostrunner 2, implementing gameplay systems, UI features, and AI behaviors in Unreal Engine.
    • Developed ultimate character abilities, upgrades, and achievement systems, enhancing player progression and game balance.
    • Integrated FMOD audio systems, maintained the audio subsystem, and optimized performance across multiple levels.
    • Implemented AI and agent behaviors, ensuring responsive and challenging gameplay mechanics.
    • Created custom tooling systems, including an in-house dialogue and quest system using Unreal Engine’s Slate framework.
    • Designed graph node generation workflows to streamline collaboration between designers and writers.
    • Worked with the Gameplay Ability System (G.A.S.) for ability management, replication, and combat mechanics.
    • Collaborated with multidisciplinary teams—including design, art, and QA—to ensure polished and cohesive feature delivery.

    Technologies:

    • Technologies:
    • UI
    • C++ C++
    • Jira Jira
    • Unreal Engine Unreal Engine
    • Blueprint Blueprint
    • Gameplay Ability System Gameplay Ability System
  • Game Engineer

    Gamecan - 10 months

    Gamecan is a European studio specializing in Unreal Engine multiplayer games and development support for publishers and IP holders.

    • Contributed to Contenders Arena, a PvP online multiplayer shooter featuring parkour-based gameplay.
    • Implemented core gameplay features using Unreal Engine’s network framework and G.A.S., ensuring robust replication and synchronization.
    • Developed tooling systems for level designers to manipulate rail splines, improving iteration speed and precision in level creation.
    • Integrated sound and visual effects (SFX/VFX) pipelines, collaborating closely with artists to provide seamless gameplay feedback.
    • Optimized multiplayer performance and assisted in QA, debugging networked gameplay systems.

    Technologies:

    • Technologies:
    • C++ C++
    • Unreal Engine Unreal Engine
    • Blueprint Blueprint
    • BMC Helix ITSM BMC Helix ITSM
    • Gameplay Ability System Gameplay Ability System
  • Software Engineer

    Gudnus - 1 year 5 months

    Gudnus is an engineering firm providing data and software solutions for large-scale energy projects and photovoltaic plant operations.

    • Developed data management and automation tools in C++, handling large datasets of CSV and Excel files.
    • Created a report generation tool for government reporting on photovoltaic plant performance and compliance.
    • Designed an AI prototype that detected issues in drone-captured thermal imagery using image processing algorithms.
    • Built an AutoCAD-based tool to generate and optimize drone flight paths, improving survey efficiency and coverage.
    • Delivered procedural data pipelines that streamlined energy report generation and compliance analysis.

    Technologies:

    • Technologies:
    • Python Python
    • C++ C++
    • .NET .NET
    • CSV
    • AutoCAD AutoCAD
    • Unreal Engine Unreal Engine
    • Microsoft Excel Microsoft Excel
    • AI AI
  • Game Engineer

    Modular Souls - 9 months

    Modular Souls is an independent game studio specializing in fast-paced multiplayer games built with Unreal Engine.

    • Worked on Fuel Renegades, a fast-paced multiplayer racing game inspired by Wipeout, from pre-production to release.
    • Implemented network replication features for multiplayer races and optimized synchronization between players.
    • Integrated FMOD audio systems, SFX/VFX pipelines, and in-game feedback systems to enhance immersive gameplay.
    • Contributed to game feel tuning, focusing on responsive controls and player feedback to improve the overall experience.
    • Collaborated across departments, assisting designers and artists with the implementation of gameplay mechanics and effects.

    Technologies:

    • Technologies:
    • C++ C++
    • Unreal Engine Unreal Engine
    • Blueprint Blueprint
    • Gameplay Ability System Gameplay Ability System

Education

  • BSc.Videogames Programming

    Teesside University · 2018 - 2019

Portfolio

  • Valor Mortis - 1
  • Valor Mortis - 2
  • Valor Mortis - 3
  • Valor Mortis - 4
  • Valor Mortis - 5
  • Valor Mortis - 6
  • Valor Mortis - 7
  • Valor Mortis - 8
  • Ghostrunner 2 - 1
  • Ghostrunner 2 - 2
  • Ghostrunner 2 - 3
  • Ghostrunner 2 - 4
  • Ghostrunner 2 - 5
  • Ghostrunner 2 - 6
  • Ghostrunner 2 - 7
  • Contenders Arena - 1
  • Contenders Arena - 2
  • Contenders Arena - 3
  • Contenders Arena - 4
  • Fuel Renegades - 1
  • Fuel Renegades - 2
  • Fuel Renegades - 3
  • Fuel Renegades - 4
  • Fuel Renegades - 5

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  • Understand your development needs
  • Explain our process to match you with qualified, vetted developers from our network
  • You are presented the right candidates 2 days in average after we talk

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